Wednesday, February 4, 2026

Wuchang: Fallen Feathers patch could also be forcing upscaling even at native decision

A sizzling potato: 505 Video games, writer of Wuchang: Fallen Feathers, has managed to pour oil on the hearth of controversy surrounding the sport by releasing a patch that apparently forces upscaling even when native decision is chosen. The sport has been slammed on Steam for its poor optimization and forcing a decrease rendering decision even when scaling is ready to 100%.

Wuchang: Fallen Feathers has just a few good critic evaluations, however its Steam ranking is Principally Damaging, with nearly all of complaints directed at its horrible efficiency – one purchaser complains that they’re getting 80 FPS with 40 FPS 1% lows utilizing an RTX 4090 with DLSS enabled.

505 Video games has been rolling out patches to attempt to handle a few of these points – a follow that nowadays is just about anticipated following a recreation’s launch. However the firm may very well be growing the body charges in a misleading method.

In style YouTuber Daniel Owen uploaded a video evaluating the 1.4 patch of Wuchang to the launch model of the sport. He found that the inner rendering decision seems to be set on the equal of DLSS high quality, even when the upscaling is ready to 100% (i.e., native).

Owen examined the upscaling utilizing an RTX 3060 at 1440p utilizing Extremely settings. He notes that within the launch model of Wuchang, TSR at 100% decision pumped out 29 FPS. Decreasing the scaling to 67%, 59%, and 50%, elevated the determine to 45 FPS, 50 FPS, and 58 FPS, respectively. Nvidia’s DLSS and AMD FSR provided comparable figures in any respect ranges.

With the 1.4 replace, nevertheless, 100% TSR efficiency made an enormous bounce from 29 FPS to 37 FPS, whereas the opposite decision scaling ranges noticed solely a 2 to three FPS will increase.

Utilizing Nvidia DLSS was much more suspicious: DLAA had been at 28 FPS within the launch model, however the 1.4 patch pushed it to 45 FPS – precisely the identical quantity because the launch model’s 67% decision. It was an identical story with AMD’s FSR upscaling tech.

“I am completely not on board with a recreation mendacity about being at native rendering decision. Gamers who’ve {hardware} highly effective sufficient to run natively merely cannot anymore. It is simply making the sport look worse,” Owen stated.

The patch notes for model 1.3 of Wuchang point out “changes to tremendous sampling decision limits on choose GPU fashions.” The change may have been applied then, although the 1.4 notes say that the patch is “Optimizing efficiency points for a sure machine fashions.” That would recommend this upscaling habits is just current in lower-end playing cards.

A minimum of one particular person claims that the decision scaling is only a bug, however that appears laborious to consider. One has to surprise why developer Leenzee Video games did not merely make upscaling a requirement – or just about important – from the beginning, one thing we noticed in Alan Wake 2, Immortals of Aveum, Remnant 2, Nightingale, and others.

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